Virtual Reality (VR) is here to stay. The fact is endorsed by Facebook’s CEO and founder, Mark Zuckerberg. Zuckerberg made an appearance at the Samsung event, which was marked by an unveiling of its Galaxy S7 and S7 Edge smart phones as well as the Oculus-powered VR headsets.

The Facebook CEO took the opportunity to speak about virtual reality, Facebook’s foray in the platform, and the progress made so far. Facebook has acquired Oculus, makers of the popular VR head set, Oculus Rift. Zuckerberg emphasised his point about VR being the next big thing in an official statement too. The statement mentions that the Samsung Gear VR, powered by Oculus, is already in stores. Since then, people have already watched more than a million hours of video in Gear VR since its launch in November 2015.

During Samsung’s event, Zuckerberg elaborated on this. “Pretty soon we’re going to live in a world where everyone has the power to share and experience whole scenes as if you’re just there, right there in person. Imagine being able to sit in front of a campfire and hang out with friends anytime you want. Or being able to watch a movie in a private theatre with your friends anytime you want. Imagine holding a group meeting or event anywhere in the world that you want,” USA Today quotes the FB CEO as saying.

“All these things are going to be possible. And that’s why Facebook is investing so much early on in virtual reality. So we can hope to deliver these types of social experiences,” Zuckerberg added.

According to PC Mag, Zuckerberg is working hard to make Facebook the best platform for 360 videos. The tech publication believes that Facebook has even developed algorithms that can boost resolution by four times while cutting bandwidth usage to a quarter and by transmitting data about the area you’re looking at rather than other parts of the scene.

Facebook’s news release reveals it’s VR plans too. Going forward, Facebook will be investing time and effort to explore immersive VR experiences. It has created a Social VR team to explore the social aspect of VR which is connecting and sharing content as well as long term possibilities in this area.