“No Man’s Sky” has been one of the most anticipated games in the recent years. The developers have been postponing the release date for quite a while now. But Sean Murray the chief architect of Hello Games put all rumours to rest when he confirmed the official release of the procedurally generated “No Man’s Sky”.
Murray took to the official Playstation Blog to finally reveal the release date. He stated that June 21, 2016 has been finalised to release the game.
Earlier, Game Zone managed to get some details on the pre-order news. Sources note that the game will be available at $82.98 (US$59.99).
Another big news to hit “No Man’s Sky” is the linking of Playstation VR and Oculus Rift with the release of the game. According to Cross Map, Sean Murray in a recent interview replies with a positive answer to questions related to the virtual reality experience.
He says, “I don’t know what I’m allowed to say, it’s something we’re thinking about. Morpheus (Playstation VR), Oculus… There’s nothing more cool and sci-fi than VR and a big procedural universe. I think that, for the people who want to just explore, and even for the space combat and things like that, it would be a good fit. Let’s put it that way.”
As per the IGN reports, Murray adds, “We have a variety of different types of star, some of which are super rare, and you’ll start to realise they’ll tend to offer certain opportunities. In the videos already out there, as I zoom through the Galactic Map, you get glimpses of different types, sizes, and colours of stars, and, more interestingly, different formations.”
Sean Murray also explains that it will be hard for the earthly physicists to find a “unified mathematical framework” to account for “No Man’s Sky”. But the programmers have indeed managed to create “the laws of nature for an entire cosmos”. They have worked out the laws in 600,000 lines.
We can’t wait to find out the VR experience now.