‘Far Cry Primal’ Gameplays and First 15 Minutes; Why Is It Bad to be Outnumbered?

Ubisoft/Far Cry Primal

The sun is your only friend. “When exploring the lush wilderness of Primal’s Stone Age setting, it’s safer to venture out during the day, when visibility is higher, and predators are fewer in number,” quotes Game Spot. The source notes that the Day/Night cycle is one of the “several things” making the latest edition of Far Cry very unique.

“Far Cry Primal” is an upcoming action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It is set to be released for the PlayStation 4 and Xbox One on February 23, 2016, and Microsoft Windows in March 2016.

As per the IGN, “Far Cry Primal” is set in the Stone Age. Though it doesn’t feature dinosaurs, the series features a long list of extinct animals with wooly mammoths and hungry saber-tooth tigers.

The first 15-mins of the released gameplay introduces some familiar “Far Cry” mechanics. The real adventure begins when you finally become the “Beast Master”.

IGN quotes, “Head into a cave, talk to a shaman, and guzzle some animal blood and by the time you walk out you’ll find that you can control animals. At first it’s an owl which used to survey your next moves, tagging enemies from the sky.”

“Pump some XP-earned skill points into the Beast Master portion of your skill tree, however, and you can teach your owl a few attacks, tame wolves, bears, and eventually saber-tooth tigers.”

So why is it bad to be outnumbered in Far Cry Primal? Gamespot quotes, “All of the upgrading–whether by hunting, gathering, or recruiting new specialists to your camp–facilitates Primal’s brutal combat.”

“This edition of the game stresses close-quarters melee fighting and numbers management.”

Far Cry 3 and Far Cry 4 granted us options for taking large groups “Far Cry is less forgiving when you are outnumbered.”

“Far Cry Primal” looks epic as the cinematics reveal interesting updates, interesting battles and pure savagery.

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